Hold On
An experiment in creating narrative from game mechanics, about an Ermine and a Bug trying to find their way though a dark and atmospheric cave system.
Inspired by a Jonathan Blow talk about narratives from game mechanics, called "Jonathan Blow: Conflicts in Game Design 2008 talk".
Status | In development |
Platforms | HTML5 |
Author | cloudEdwards |
Genre | Platformer |
Made with | Unity |
Tags | Atmospheric, Cozy, Experimental, Puzzle-Platformer |
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